Roar Emotion

500_375_1612_brisbane-roar-120423-aap.jpg

Back-to-back champions

Champions And Controversy

On Sunday the 22nd of April, the A-League grand final was held in Brisbane, Suncorp Stadium. The participants were the host team, Brisbane, last season’s defending champions and first-time, men of the West, Perth Glory. In the final dying minute of stoppage time in the second half, the score was one all and looked set to go into extra time, Brisbane striker, Besart Berisha, appeared to be felled inside the Perth penalty box and the controversial decision was made by referee, Jarred Gillett.

On first glance, it seemed that the Albanian international, Berisha looked liked he’d been clipped, but action replays from some angles begged to differ. Other camera angles shown, giving alternate angles showed that there may have been enough contact to warrant the spot kick that won Brisbane Roar the grand final, 2-1 against a 10 man Perth Glory outfit. This controversial penalty has become the point of heated debates concerning the standard and quality of the FFA’s officials and the overall game of football for fans.

It’s now been suggested that the play leading up to the precarious incident may prove Besart Berisha offside. I leave it to you to make up your own mind.

As a Brisbane supporter, I of course watched the game and didn’t takes my eyes off it for a second. When the incident concerning Berisha happened; at first glance I thought it a penalty. The following replays then had me questioning the referee’s decision. I felt then that it wasn’t a penalty and thought it should have gone into extra time. I then thought, however, how there was a similar incident at the international level between Australia and Italy. The referee thought Fabio was fouled and also pointed to the spot. This also decided the fate of these two international teams. Don’t get me wrong, I’m not saying that this example justifies what happened on Sunday, but there are times where referees must make calls on what they have observed. I believe that Gillett had made his decision based on what he could see. Whether the replays say otherwise or add proof to his call will be irrelevant as Football doesn’t seem to think having a man in the booth will be of any use when it comes to making calls such as this.

I’d be lying if I said I wasn’t happy my cherished team won the grand final and retained the trophy, but I honestly think that the referee should have played on and let the game go into extra time. Partly because I don’t think, being so close to full-time, a penalty needed to have been given and partly because I’m sick of hearing whining and bitching.

Posted in Discussion, Topic | 6 Comments

All New Materials

wordpresssmlbanner

Redirection, calculation, computation, acceleration, strictly apathy…

It’s That Time Again

Well, it’s been almost a month since I last did one of these. It’s only right I decide to make another Chronicle when I’ve actually got something to talk about. Well, sort of anyway. Not that’s really news or anything, but I’ve started to apply for networking jobs. My first resume has been accepted and is still under deliberation. Only time will tell whether or not I get a shot at all of this.

Soccer for this year is almost under way. My first official match is next month, and official training starts next week or the week after. Good thing I’ve been taking initiative and actually trying to get into shape for this season. This one is going to be the last for a while. I usually do soccer every year, but I think it’s time I took a rest next year. I plan to dedicate myself to seriously practising my guitar as of next year. By this I mean I will actually take lessons. I want to get classically trained, as most of my idols either studied classical or were trained in the way of it.

d39jrz8.png

They live their lives upon the edge of blades...

Sakaguchi’s Masterpiece

Well maybe not, but this game is a real bloody treat! One of the games to be requested for localisation in the West, Mistwalker’s The Last Story is a Nintendo Wii exclusive RPG. You would think that would be the last console to see a pretty serious looking RPG. Despite the lack off the Wii’s graphical power, compared to its counterparts, it doesn’t detract at all from the experience. The battle system is rather engaging, combining elements for real-time and turn based (in some sense). The characters, although all are tried, tested and true typical RPG archetypes, they really are a lovable bunch of misfits. The game also features enough variation in game play types and employs them appropriately.

Another interesting thing to mention is the fact that it comes with an online multiplayer feature. Allowing up to 6 people in a room to either work together to kill massive bosses to earn loot you can get offline or a deathmatch mode which can see teams vs other teams or free-for-all barney, every man for himself. I could go on all day about this wonderful gem, but I won’t. I will say this at a last; do yourself a favour if you own a Wii and buy this game. As the Wii enters the end of its life span, this is one title that sees the console off on a high. I very much doubt you’ll be disappointed with picking up The Last Story.

smlbanner

The Inner Sanctum

Changes Are Being Made

Yeah! Can you believe it? I’m actually getting around to shift some stuff around on my website! Funny, huh? The main change is to be how I will construct and display my reviews. I addition to the music and "otaku-esque" reviews I exhibit, I am also adding a "Series" section; which aims to convey my opinions of mini series that I’ve watched, and a "Book" review section; which I will talk about the various books I have read. I will also put all the articles of their respective sections under the new "Reviews" page.

That’s about all I have to say on that matter. Can’t be bothered to put a link back to my website. You all should know where it is by now.

Posted in Chronicle, Sanctum | Leave a comment

Setting Sail Coming Home

bastion-banner

And to a new beginning...

Returning

The first post of Vector Acceleration for 2012 ought to be a rather long one. This post happens to be a Chronicle, but it won’t be too much of one. I will say that I did leave Australia for Vanuatu and I had a marvellous time. Apart from the insane humidity during the day within the city, the water and the island breezes seemed to make all my cares and worries disappear. I don’t feel like optimising and uploading pictures of my vacation, but I may. It all depends on how lazy I am. All-in-all, I had the most wonderful time in Vanuatu as I had not been back there in about 4 years or so. I was really looking forward to it after all thanks to how 2011 turned out.

Bastion-logo.jpg

All of us, we're waiting... for a Kid...

A Work of Art

Before I mentioned a game called Limbo being a great indie game and an overall work of art. I’ve managed to find another gem amongst indie games that are currently going around. I actually have to thank a friend for actually giving me the game, he knows who he is and if he’s reading, I can’t thank you enough, mate. Bastion is the first game from Supergiant Games, an indie games company (dur) on the rise, no doubt due to their sophomore effort which is simply amazing. I say this because their hand-drawn, lavishly painted art-style, tradition RPG-brawling gameplay and completely mesmerising soundtrack, courtesy of Darren Korb, come together to make a truly great experience. I found it hard to believe that a small, independent group managed to create such an enjoyable game! If you have Steam, do yourself a favour and pick up this gem, because it truly is a bloody grand game. You’d also do well to spend the extra $10 for the soundtrack as well.

We'll be there before too long...


smlbanner

The Inner Sanctum

A Final Thought

Now I’ll have to get back to it and start hunting for a job. Considering I just spent a year in network infrastructure, I figure I’ll start around there. Of course, that’s rather unrealistic to think I’ll just walk into that, but I need to get my foot in the door somewhere and I’ll make this my goal. Something to work towards this year. Oh, and before I forget: mandatory, shameless self-promotional link back to my website just for you.

Posted in Chronicle | 2 Comments

The Beginning And The End

Farewell...

And we must part...

And So Ends 2011

Yeah. It’s about that time. We say farewell to a very eventful year that was 2011. So much has happened that, I’m willing to bet, most people would like to just forget 2011 altogether. It’s had its share of ups and many downs, but we still trudge on. I’d like to implore all of you to just try and enjoy today and this evening. Let your hair down and just live a little. Be thankful for what you’ve got and let all your troubles go as we mark the end of one thing and celebrate a new year. Here’s to hoping things will only get better in 2012.

oktoberfestgirlsm.jpg

Cheers!


smlbanner

The Inner Sanctum

Last Few Words

I got my Diploma by the way. Physically. So that’s a start. I’m actually off to Vanuatu for the New Year. I reckon I’ve earned it, too! So, I wish you all a very Happy New Years Eve! Mandatory, shameless, self-promoting link to own website.

Posted in Topic | Leave a comment

Merry Christmas 2011

And A Happy New Year

Happy Holidays

Yeah. This one is pretty much self-explanatory. So, enjoy everyone. It’s been a pretty turbulent year.

Posted in Topic | Leave a comment

Mission Complete

wordpresssmlbanner

Redirection, calculation, computation, acceleration, strictly apathy…

Diploma Is Complete

Yes! It is true! I have finally completed my Diploma of I.T. Networking. The last two pieces of assessment were one major assignment and a theory exam. The major assignment wasn’t exactly all that difficult, but rather time consuming. Despite the fact that it could realistically be done in one day, it was the research and referencing that was the real time consumer!

Then came the theory exam. You would generally assume that if you’ve managed to complete the first two exams, you could easily breeze through the theory, right? Wrong. Somehow, the majority of the class managed to do the impossible and fail, including myself. Most of us came close, within the 70% region. Some of us even got as low as 40%. Anyway, I had to resit on last Thursday and the two study sessions on Tuesday and Wednesday paid off and I passed second time round. Which is great, but on my results and assessment table, it has a 2 next to the theory exam. Everything else I passed first time and got a credit for, and the theory exam sort of leaves a blemish there. But I’m happy that I passed and now I get that piece of paper I’ve gone through hell for!

zelda.jpg

The latest chapter in the Legend of Zelda!

Soaring Skyward

What could arguably be Nintendo’s most anticipated title of 2011, The Legend of Zelda: Skyward Sword has managed to find a way into my home and into my heart. I’ve already fallen in love with the direction this iteration of what is one of the most timeless tale of the video game industry. Celebrating 25 years in the business and spawning such a memorable franchise, Skyward Sword had a lot to live up to. The art is nice, the control scheme can be a bit frustrating at times, and you can expect an unravelling storyline, plodding along, slowly but surely. However, I am really digging this LoZ game!

This instalment is supposed to take place before everything! That’s correct. EVERYTHING. Technically making Skyward Sword the first game in the supposed Legend of Zelda timeline. Perhaps Shigeru finally decided to answer the speculation of this matter- Who knows? The truth, more than likely, is that he likes your money and decided to "reboot" the series. Wipe the slate clean, so-to-speak, and give us an attempt at a bold new story. Admittedly, the writers have tried and have struck a chord with me. Gone are the princess and the pauper, general characterisations of the past! Link and Zelda are now childhood friends on a floating isle. Link is depicted as a goofy kind of guy and Zelda is as majestic as ever, perhaps with a tad of humility about her. Perhaps I’m reading into things? Perhaps I don’t give a fuck, but what is certain is that Link is now shown to have more personality than a broom.

I haven’t played an absolute, great deal of Skyward Sword, but I’ve played enough to form an opinion for game that’s got a lot to cover. I have a feeling that it may present something similar to magic given to us by Ocarina of Time, but time will tell whether or not it stacks up there with OoT, Majora’s Mask and A Link to the Past.

000111-STEAM.jpg

The Autumn Sale

Goodies From Steam

You simply can’t help yourself when games are put up for cheap on a sale. I bought a fair amount of games for a reasonable quid, as far as buying games go. The games I bought are:

  • The Chronicles of Riddick: Assault on Dark Athena
  • Psychonauts
  • Broken Sword III: The Sleeping Dragon
  • Unreal Gold
  • Unreal II: The Awakening
  • Unreal Tournament 2004
  • Unreal Tournament 3: Black Edition
  • Unreal Tournament: Game of the Year Edition
  • Portal 2
  • Still Life
  • Syberia 1 and 2
  • The Longest Journey

Yeah. That’s a fair few. Unfortunately, I don’t have nearly the bandwidth, nor the hard drive space to get all these going. Which is fine, because I wouldn’t have the time to play them all around the same time anyway. This, along with the console RPGs I still have backed up, will provide me with an ample amount of entertainment – now that I have some spare time available.

beach-holiday.jpg

No leave, no life

Summer Vacation

Yes, I’ll be leaving for the Gold Coast to take a well earned, one week vacation with my mates early December. We’ll be staying…somewhere, but it’s going to be frigging awesome! If you don’t hear from me for a week, this is why. After the crap I’ve gone through with TAFE, this excursion has been a long time coming! I plan to celebrate the hardships of my year, by going on a long break that I plan on forgetting – if you get what I mean.

smlbanner

The Inner Sanctum

After Thoughts

So a mate of mine said one of the most "randomest" things the other day. He claimed that real men do extreme sports, like, "…skydiving, bungee jumping, zero gravity jumps, fighting Cthulhu…" Guess real men ought to learn jellyfish jujitsu then.

As usual, I’ll leave a mandatory, shameless self promoting link back to my website in case you loser get bored, or something.

Posted in Chronicle | 4 Comments

My Wave

smlbanner

The Inner Sanctum

Halfway Mark

So I have 4 weeks left of my year long course left. I have one major assignment to hand in and two more exams to sit for. All in the space in the next four weeks. I’ll be honest here and state that I’m not too confident on completing the exams. The assignment is straight forward enough. The assignment is mostly research based and can be completed in the remaining 4 weeks, provided I don’t procrastinate between now and then. It’s all so very hectic and stressful. Man I wish it were over and done with. I reckon I might have to return back next year to fix up things that I can foresee stalling my graduation from this course. God damn it all!

000111-STEAM.jpg

Like you don't use this already

Goodies From Steam

Since September, I’ve kinda bought a few games off Steam. Various titles spanning a couple off different genres:

Team-Fortress-2.jpg

A force of nature

BOINK!

Well, truth be told, since this game is now free on Steam, I didn’t really buy it. This game has to be one of the most fun-filled games ever made. It’s an FPS without trying to be a U.S. war simulator. You pick various classes to play as. The attacking classes are: Scout, Soldier and Pryo for the offensive unit. The defensive classes are: Demoman, Engineer, Heavy and the support classes are: Sniper, Medic and Spy. Classes are but a guideline, just a guideline and each class has particular abilities that don’t make then necessarily better than another class. The core aspect of the game is teamwork. This is something that isn’t so prevalent in modern FPS titles. You can argue with me on this, but that’s another matter altogether. Team Fortress 2 is also played at an extremely high speed to suit the quirky nature of the game. As I said before, this isn’t a U.S. military simulator, e.g. Call of Duty, so you can expect to do some really lulzy shit to happen in this game. Overall, it’s just a well bnalanced, fun, fast paced multiplayer game where you can do awesome shit and laugh about it to your mates afterwards.

798397d8dc.jpg

Trouble in Paris

Play Dick Tracy

Picked up this guy too. It’s a fairly simple game, a point-and-click game to be precise. You play as a former detective turned artist, trying to make a new, fresh start in Paris. His name is Gus MacPherson, he’s from New York and decided moving to Paris would be a nice sea change. Late one night, he gets a knock at the door and a woman offers him a case. From here, you as the player make MacPherson answer her and various other characters questions by choosing from multiple responses which influence the information that they give you. The game is relatively straight-forward, or at least it is for me so far (I haven’t played it too much) and MacPherson is armed with his trusty notebook, file folder and drawing canvas. I can sort of see how this will play out however; it’ll end up MacPherson won’t be able to trust a single soul and you’ll have to make an accusation based off what information you’ve gathered.

Amnesia_Title.jpg

This will make you shit yourself

One Of The Scariest Games You’ll Ever Play

Yeah, this game really throws me for a loop and in multiple instances has had me jump off my chair while playing it. This game is made by indie developer Frictional Games. These guys also made the Penumbra series and it’s sort of in the same vein, but much more bloody creepy in my opinion. You play as a young British man named Daniel. Like the title suggests, he has amnesia and can’t exactly remember all the details about his life and where he currently is. From the first scene of the game, we can already gather we’re in some medieval castle in Europe, somewhere. The game is seen through the eyes of Daniel, a first-person perspective. However, this is not a shooter. You start with no weapons, nor will you come across any. Your best friend is a lantern which requires oil and you can find tinderboxes to light candles along the way. This game is heavy on the atmosphere and plays on the player’s senses. Daniel comes with health and sanity that the player must keep an eye on at all times. Sanity determines Daniels senses and it’s advised you try to stay near light sources to keep it from dropping. The down side to this is that the hideous monsters that prowl around the castle interiors can see Daniel where ever there is light. Thus, the game forces you to choose between staying in the light and darkness. Gameplay wise, each main area requires the player to solve puzzles and engage in fetch quests in order to advance to the next main area all the while dodging and hiding from the monsters in the darkness. My God, when Daniel’s senses start to fail, the feeling of helplessness, urgency and general fear of death are invoked by this game upon the you, the player. It’s made even worse when Daniel starts talking to himself, has trouble running (which is bad when being chased) and starts seeing things he shouldn’t. If your sanity drops below what Daniel can handle he passes out for a period of time. This is good if you want your entire sanity back, not so good if there are monsters about. Long story short, Amnesia: The Dark Descent is a very good game that is genuinely scary and doesn’t rely on blood and gore to do it. It’s atmospheric, mysterious and intriguing. Now if only I’d have the balls to walk down that corridor in the prison…

header.jpg

The precursor to Amnesia

Why You Don’t Travel To The Arctic

Amnesia, having been made after the Penumbra series, owes a lot of its mechanics to its daddy. Penumbra Overture is the first episode to the series, the other episodes being Black Plague and Requiem. Overture chronicles the story of Philip journeying to northern Greenland. Why does he go to northern Greenland? He received a letter from his father that he never really knew and after putting a few clues together, understands his father was up there, doing something. Philip’s curiosity and natural longing to be closer to his father spurs him along to go to northern Greenland. Here he finds himself dropped off at an undisclosed location and is forced to take shelter in an abandoned mine from the harsh Arctic environment. The entrance to the mine collapses and Philip is forced to travel deeper into the mine. What he finds in the depths of this mine is something he’d never expect. Now, Penumbra is virtually the same game as Amnesia, involving puzzle solving, exploration and fetch quests. The main difference is that Philip doesn’t have to worry about losing his mind in the darkness. Instead, his eyes can adjust to the darkness while crouched and provided he stays still. You can also defend yourself against the rabid animals you will encounter in the mine shafts with a rusty hammer and a pickaxe. However, the fact you can assault your attackers doesn’t mean you’re safe from anything either. I never stated you’d be able to outfight kill them. Like its spiritual successor, Penumbra aims to scare and it does so, so very well. Amnesia is the better game in my opinion, but you ought to see how this all came about and Penumbra Overture is where you need to start.

limbo-title.jpg

Upon the edge of this life and the afterlife

Being In Limbo Is Seen In Black And White

"Uncertain of his sister’s fate, a boy enters LIMBO" is the game’s only description. I stumbled upon this gem very late at night. It was only $9.99 off Steam and it’s a monochromatic 2D platformer. It involves a nameless, young boy who journeys through a forest urban and industrial landscapes and environments, solving puzzles in order to advance further into Limbo. He does meet some other humans, but they will either run away from him or try to kill him. At first, Limbo seems like a fairly tame, innocent, and simple platformer, but when you end up dying you’ll find that the game isn’t so simple straight-forward as you might have first thought. As you venture further throughout the game, the puzzles tend to get more and more complicated; involving pushing crates to reach higher platforms, dodging various obstacles, jumping over pitfalls, pulling levers to activate various things, avoiding strange creatures and other murderous people, etc. Set in black and white and tones in between, LIMBO creates and eerie and foreboding atmosphere. It’s musical score also adds to it and so very appropriately and everything, musically and visually, creates something that really can be called a work of art. If you’re a fan of 2D platforming games, you find LIMBO to be right up your alley.

alice_madness_returns_logo.jpg

Wonderland never looked so batshit insane

This Is What You Get When You Pick The Wrong Rabbit Hole

Now this is one title I bought while it was on special. I haven’t actually installed it yet and I’m looking forward to it. It’s a 3D action platformer, so that’s nice. What initially brought me to it is the fact that it’s a children’s tale turned upside down and inside out. It’s gothic appearance is intriguing and I haven’t played an action platformer in a long while. I guess I’ll get along to installing at the end of my monthly allowance and get around to playing it after I’m done with this term.

wordpresssmlbanner

Redirection, calculation, computation, acceleration, strictly apathy…

After Thoughts

None really. Just got to hope I survive my coming exams and assessment piece. Guess I’ll shove my shameless, self-promoting, mandatory link back to my website here for you lot.

Posted in Chronicle | 2 Comments